To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields.
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code!
What's inside
- Vector geometry for computer graphics
- Matrices and linear transformations
- Core concepts from calculus
- Simulation and optimization
- Image and audio processing
- Machine learning algorithms for regression and classification
About the reader
1 Learning Math with Code
PART I – VECTORS AND GRAPHICS
2 Drawing with 2D vectors
3 Ascending to the 3D world
4 Transforming vectors and graphics
5 Computing transformations with matrices
6 Generalizing to higher dimensions
7 Solving systems of linear equationsPART 2 – CALCULUS AND PHYSICAL SIMULATION
8 Understanding rates of change
9 Simulating moving objects
10 Working with symbolic expressions
11 Simulating force fields
12 Optimizing a physical system
13 Analyzing sound waves with a Fourier seriesPART 3 – MACHINE LEARNING APPLICATIONS
14 Fitting functions to data
15 Classifying data with logistic regression
16 Training neural networks
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